Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked.
An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the stage's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character while the player is in EX Mode, causing him/her to be unable to call out the Assist character for a brief period this also passes the stage's Bravery points to the character. The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
It is performed using the Assist Gauge, which is built up by using Bravery Attacks. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. The mechanics of the battle system include "EX Revenge" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the EX gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. Thus, the player must perform several Bravery attacks to steal Bravery points from the opponent so as to increase the power of their HP attack, as Bravery attacks do not cause any damage. Both characters start with a set number of Bravery points, the number of Bravery points being equivalent to the amount of damage dealt by an HP attack. Players are able to perform two types of attacks: a Bravery attack and an HP attack. The game consists primarily of one-on-one battles, taking place on what is known as a battle map where the two characters duel. Gameplay is largely reminiscent of Dissidia Final Fantasy along with a few changes.
Dissidia 012 has been well received, with publications calling it one of the best PlayStation Portable games. Fights in Dissidia 012 were given the ability to counteract enemies' strongest attacks by using assisting characters, while navigation is now done through a traditional-styled Final Fantasy world map.ĭevelopment of the game started in August 2009 with the Square staff wishing to improve the gameplay from the first game to provide players with more entertaining features as well as balance several parts. Upon ending the twelfth cycle, the game remakes the thirteenth war from the original Dissidia Final Fantasy and adds multiple sidestories. The game initially focuses on the twelfth war between the gods Chaos and Cosmos who have summoned several warriors from parallel worlds to fight for them. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011, in North America.
It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. Dissidia 012 Final Fantasy (pronounced as Dissidia Duodecim Final Fantasy ) is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series.